Careers

We're a small crew with big worlds to build. We make pixel art MMORPGs with care, and we're looking for people who want to shape a world and then live in it alongside the players. If that sounds like you, read on.

How we work

01

Collaborative

Great ideas happen through conversation. An idea gets shared on a voice call, sketched on a screen share, and turned into a rough prototype before anyone writes a design doc. We would rather try it and look at it together than describe it.

02

Ownership

When you take on a system, it is yours to figure out. Work out the best approach, build it, and see how players actually use it. Some of it will not land the first time. Then you go back and make it better.

03

Remote

There is no office. Work from wherever you are, on a schedule you set, as long as the work gets done and you are reachable when it matters. We hire US citizens.

Open roles

1 open
  • Design Contract · Part-time · Remote

    Game Designer

    Design quests, skills, bosses and progression for a classic-style MMORPG. You should love long-term grinds, interlocking economies, and worlds where every drop table and dialogue line matters. Level editing and lore writing are a plus.

    Apply

Don't see your role?

We'd still like to hear from you. Artists, programmers, writers and community people who love MMOs are always worth a conversation, even when nothing is posted.

What to send:

  • A resume, portfolio, or a few links to things you have made.
  • A short note on why Giant Blade, and which of our games you have played.
  • The role you are applying for in the subject line.
careers@giantblade.com

We read everything. Expect a reply within a couple of weeks.